Studio Production Techniques – In the Box or In the Desk?

I’ve been doing a lot of research into audio production lately. I have been a subscriber to Future Music magazine for about a year, and a reader for much longer. They often go into very big studios with the biggest names in electronic music and I’m always very interested in what gear the stars are using. While most of this equipment is out of my price range seeing this expensive gear in operation is certainly interesting.

Many producers mix in the box, this definitely has some advantages. When I use Logic 9 I am able to pick up and sit down anywhere and keep working on my compositions. This would not be possible with a large amount of outboard gear, ie if a mixing board was the centre of the studio.

By not using anything other than a DAW and plugins you have the total freedom to set up your studio wherever you desire. With all the long flights DJ’s and touring acts are doing this can give them all the tools they need to record.

The disadvantage of the mobile studio is the lack of proper acoustics, possibly limiting you to headphone only monitoring. I’m a big believer that the acoustics of the room influence a track tremendously. It’s vital to stay with consistent acoustics, specially when learning how to produce music. Headphones just don’t cut it for me, but maybe I haven’t found the right set yet. . .

Solid State Logic Xrack modules in their rack

In terms of mixing in the desk, this technique certainly has come a long way from the old days of giant consoles. The nicest package that I’ve seen is the SSL X-rack system. Apparently the guys from Swedish House Mafia are using this in their own studios. If the Swedish House Mafia are using this gear, it’s got to be at least a little bit legendary too, no?

Similar to the API Lunchbox system, this is basically a modular audio processing tool kit that can be configured in any way the user needs. While my own needs for a console would probably never exceed 4 or so channel strips, this rack kit could probably fulfil the duty of a big mixing desk while taking up a quarter of the space (and a quarter of the price too . .)

These guys aren’t cheap, a fully loaded Xrack would cost me about $5000-6000 for my needs but it would give me the SSL sound at a bargain price, without any compromise in audio fidelity.

So what do you think is better, mixing in the box or in the desk?

Edited: March 9th, 2011

How to Make Fade Outs (or Fade Ins) in Logic 9

Welcome to coldplaysucks.com for more Apple Logic tutorials check out: http://www.coldplaysucks.com/tutorials/logic-tutorials/

It has been several weeks since i’ve posted a tutorial here, but I swear; I have a good excuse!

I’ve been working on a number of tracks and also getting ready to start another semester at Carleton University. But now on to the audio tutorial.

I noticed one thing that many people are searching for is a way to simply do a “fade in” or “fade out” on their audio in Logic. Coming from other DAW’s you might expect a lot of clicking around and creating automation, but there’s actually a very elegant solution in Logic.

Menu showing how to find the fade tool in Apple Logic 9

Hitting the escape key will bring up this tool switcher menu in Logic

The Fade Tool:
Seriously, it’s that easy!

As soon as you hit the escape key you can change the role of your primary tool. By default it is the Pointer Tool, but it can be many different things. When you first load up the fade tool it will automatically allows you to draw a fade on an audio region. Obviously the difference between a fade in and a fade out is whether or not it occurs at the beginning or end of an audio region.

Sometimes fades can be difficult to see which is why I zoomed in in my second screen shot. There is also second method to generate fades.

Inspector’s Region Paramater Box:
This is the second and more verbose method of creating a fade on an audio region, you can actually go into the Inspector, by hitting “i” or clicking the Inspector logo from the Logic menu bar.

Here the fade tool has been applied to an audio clip in Logic

Fade Applied

Edited: December 20th, 2010

Wordless Wednesday: Cat Logic

This is my cat Tinkerbell helping with some arrangements in Logic Pro.
Cat and Laptop

Edited: April 14th, 2010

Little Boots – Earthquake Remix: breakdown and some issues

Last fall the British pop singer known as Little Boots held a remix competition for her song “Earthquake.” I was very excited to jump into this project for practice but I immediately ran into some problems. You can grab the Earthquake stems here.

My first problem stemmed (pardon the pun) from the choice of files that were provided. Unfortunately the vocals arrived as one giant stem reducing the possibilities to remix the incredible harmonies within the vocal track.

I tried to work around this limitation by using Melodyne, the vocal tuning software. This would have allowed me to make different melodies out of the single stem. Unfortunately my version of Melodyne does not have Direct Note Access. The polyphonic chorus block really confuses the software’s automatic pitch detection. I decided to leave the vocal alone for now, I really liked the results of my work in Melodyne, but since it wouldn’t work during the chorus and other parts of the song I felt this would leave the song sounding bad.

View of Logic Arrangement showing drifting metronome timing

The source of my Problems, Drifting metronome!

My other problem was very spooky until I resolved its source. My metronome was staying in time for the first few minutes of the song, but very quickly it started to totally drift off from the song. I eventually discovered that the song changed bpm from 125 to 125.5 across the second verse (right screenshot). Tracking down simple problem probably consumed over 4 separate 1 hour sessions at The Lab. Luckily I now have a solution and know what to watch out for. Maybe next time I will only waste two hours on something like this!

After the song begins the speed starts to speed up to a point that I estimated by zooming in on the grid and looking at where the drum samples started to drift from alignment. The BPM probably returns to an absolute value by the end of the song, but when I placed that bpm marker near the end I was just trying to figure out if it slows down for just one verse or the entire song. The clock fit so well through that quick attempt that I left it in place, even though its not at the end of the song.

These stems are also missing an introductory sound that takes up about 2 bars at the beginning of the original mix. The bass and synth stems are also made up of several layers of instruments and effects, just like the vocal stem. This informed the next few choices I made with the remix. I talked about stems in my last Tutorial/walkthrough, so my next goal became simple. I set out to replicate all the synth sounds and bass sounds from scratch, starting with the drums. My goal first would be to make a cover of the song so I would be able to control all of the sounds and also to help me learn mixing better.

Logic Screenshot of audio waveforms representing the drums

Early screenshot of the drum waveforms as I was arranging them in time

The Drums
The drum loop has a basic bare section that I used to make a loop from a section where it played on its own. The rest of the cymbal, snare, clap and reverb effects (a common production effect to make a drum hit fade in) were re synthesized by me into an early audio arrangement as seen in the photo on the left. I used the plugin Adictive Drums from XLN Audio because it sounds so much like real percussion. I have not found a better sounding way to replicate the sound of a drummer inside your computer. After I figured out the permanent timings of the drum parts I made custom loops out of the 8 bar segments for each drum sound so that I could arrange and re arrange the parts with ease later.

Logic arrangement of song

Final Arrangement of Original song with my MIDI parts

I also often colour code my tracks as I go because it makes it easy to arrange the parts later. For this project I made all the drums red, the bass orange, the vocals blue and the synth yellow. At this point I have almost completed my “cover” of the original. I have recreated the drums, bass and synth parts, but I’m still not happy with the way the bass part is mixed together. This is why I have left it as MIDI rather than bouncing it down to audio.

I need focus on this part the next time I work on this project and it is likely that I have set the compressor too strong; this often throws the bass sound out of balance, as does tight EQ filters (narrow frequency bands are terrible for sine waves or pure bass). Since the bass is still in MIDI I have absolute freedom to change the sound around, or even make a brand new sound that is played on another synth. With the stem file I would have only been able to re-arrange the timing or placement of notes, but this would not be very practical.

I have recorded some MIDI parts from Logic as audio on track 11 “Ableton In.” You can find out more about how I did this in the ReWire tutorial that I made earlier this month. Check it out if you want to find out how simple it is to use these two programs together.

Next Steps:
I’m going to hold off on this project until I get my hands on the newest version of Melodyne. I had a lot of early ideas that involved re-tuning some of the vocal parts, but this option was limited to only some sections of the vocal. Parts that were mixed with a harmony sound terrible with this technique since my older version of Melodyne is not able to detect the polyphonic audio (like chords). Also high on my list of things to change would be balancing the sound of the bass.

At that point I plan to make a different bass line and drum part. I really like when a remix is able to retain most of the original tracks sound but transfer it to a different genre. With any luck I will be able to apply this concept to Earthquake over the summer months, stay tuned!

Edited: April 10th, 2010

How to use ReWire to record from Ableton Live into Logic Pro

By Alex Massaad

I just finished making a tutorial video that teaches how to use Ableton Live and its plugins as an instrument within Apple‘s Logic Pro 9. This is acomplished using the ReWire protocol (link to wikipedia description) to stream audio and timing information between the two programs.

Make sure to watch the video fullscreen and also make sure you are playing it in HD if your machine is capable.

Edited: April 10th, 2010

Anatomy of a Remix – Feel It by Tiesto feat Three Six Mafia

Anatomy of a remix – Feel It by Tiesto feat Three Six Mafia – coldplaysucks.com. I have added the synth parts and my own kick sound. This concludes my second day on the remix.

Edited: January 15th, 2010

Anatomy of a Remix – Feel It by Tiesto feat Three Six Mafia

Here is a quick screen capture of where I’m at so far in this remix.

The first stage involved setting up all my samples in time. The vocal was really tricky on this one, and took a lot of playing around with to get it timed properly but perhaps you won’t have trouble with it.

Next I was trying to replace the first synth which, as it turns out, is very complex. There are many effects on Tiesto’s final version. The files in the remix pack already have been processed with reverb, delays and (too much) side-chain compression by Tiesto and his production team.

Since MIDI was not part of the audio stems I received with this project I had to record it in manually on my MIDI keyboard. Here is a screenshot of what I recorded, click to enlarge:
Piano Roll of MIDI
Next I assigned a synthesizer to this MIDI track in order to turn those notes into sound pressure! A very nice 3 oscilator synth that I go to a lot for this type of modern lead synth sound is Rob Papen’s Predator synthesizer (Official Site includes mp3 examples and a demo version). I used a preset as a starting point, first I want to get every sound in place and I’ll fine tune all the details as the project progresses. Here is a look at my settings for this part, click to enlarge:
Predator Synthesizer Screenshot

The next thing that I added was a compressor so that I could get the volume of the synth to dip in intensity for a brief moment every time the kick drum hits. This is a technique called sidechain compression, and there are no shortage of tutorials littering the internet teaching how to do this common audio magic in your DAW, in your neighbour’s DAW, on Public Transportation, on the way to the Moon and everywhere in between so I won’t bore you with the details. Do notice that I have Bus 11 designated for the Kick drum signal in this project. This way, if I wanted to, I could have the kick drum cut out, and keep its pumping effect on the synth. On a dance floor this gives the impression of a beat and causes a lot of anticipation during a breakdown or similar song part, click to enlarge the screenshot:

Logic Compressor Screenshot

The final touch was to alter the EQ. Looking back now it was a questionable decision to mix EQ so early in the song, but either way I ended up strapping on a HPF (high pass filter) at around 18db @ 60hz and a boost of 4db @ 3000 hz, we know for sure that we don’t want any noises coming from this synth that are below 100 hz. I’m sure I had a mix reason for the boost at 3 khz but I can’t recall right now. If i had a second complimentary instrument that is competing with the synth sound for head room I might apply the boost to this one, and an identical reduction at 3 khz You can check my exact settings in this screenshot:
EQ Plugin Settings

This goes a long way towards explaining what it is that I did, but this video ties up all those words into one simple segment of the remix. Check it out and don’t be afraid add your comments.

Edited: January 13th, 2010