Twitter for Bands: My experiences

This article originally appeared on ATAM Productions
Airport Prescreening checkpoint

Back in March of 2011 I first started to try and actively get more Twitter followers. My original plan failed because I wasn’t able to maintain that “Follower Momentum.”

The new plan was to follow possible fans and then hope that they follow me back. It seems obvious then: the more work you do in selecting who you follow, the more success you will have in connecting with true fans. In this article I’m going to explain the prescreening process I went through. Eventually I’ll post my long term results in another update.

Earlier this year I took my Twitter follow count from a meagre 100 or so up to about 360 followers in 24 hours but I spent a lot of time and the quality of my followers was garbage. How did I achieve this and why did I ultimately fail?

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Edited: August 4th, 2011

Cthulu Sleeps fan cover

I’m a pretty big fan of cover songs given the fact that I just released a cover song of This Is Our Night on my own record label. Here is a cover of the deadmau5 song Cthulu Sleeps. Pretty quality work if you ask me!

Edited: May 4th, 2011

MIDI Synth in Max for Live

When Ableton first announced Max for Live I knew this plugin / add on would be a game changer. I had to get a copy as soon as possible.

For the uninitiated max for live basically lets you use a simple graphical programming language, called max/msp within Ableton Live. This lets advanced users program custom interfaces and controls that have access to every piece of information Ableton Live knows about the audio. The possibilities of extending the features of the application are limited only by the programming skill and creative needs of the user. I have used the software a little bit in school but I have not had the opportunity to program many of my own patches for any specialized function yet.

The following tutorial video shows how quick and simple some of these patches can be. Check it out:

Edited: March 3rd, 2011

How to Make Fade Outs (or Fade Ins) in Logic 9

Welcome to coldplaysucks.com for more Apple Logic tutorials check out: http://www.coldplaysucks.com/tutorials/logic-tutorials/

It has been several weeks since i’ve posted a tutorial here, but I swear; I have a good excuse!

I’ve been working on a number of tracks and also getting ready to start another semester at Carleton University. But now on to the audio tutorial.

I noticed one thing that many people are searching for is a way to simply do a “fade in” or “fade out” on their audio in Logic. Coming from other DAW’s you might expect a lot of clicking around and creating automation, but there’s actually a very elegant solution in Logic.

Menu showing how to find the fade tool in Apple Logic 9

Hitting the escape key will bring up this tool switcher menu in Logic

The Fade Tool:
Seriously, it’s that easy!

As soon as you hit the escape key you can change the role of your primary tool. By default it is the Pointer Tool, but it can be many different things. When you first load up the fade tool it will automatically allows you to draw a fade on an audio region. Obviously the difference between a fade in and a fade out is whether or not it occurs at the beginning or end of an audio region.

Sometimes fades can be difficult to see which is why I zoomed in in my second screen shot. There is also second method to generate fades.

Inspector’s Region Paramater Box:
This is the second and more verbose method of creating a fade on an audio region, you can actually go into the Inspector, by hitting “i” or clicking the Inspector logo from the Logic menu bar.

Here the fade tool has been applied to an audio clip in Logic

Fade Applied

Edited: December 20th, 2010

Linked and Unlinked Region Loops in Ableton Live

By Alex Massaad

Hey there, I have to be brief because I’m just leaving the studio to do yoga (down the hall ;) but I wanted to share an awesome Ableton Live feature that I’ve been using almost every time I work on a Live project now. This my friends is a quick tutorial on linked and unlinked region loops within Ableton Live. I’m using Live 8, but this will apply to older versions, or just check out the demo free on the Ableton site.

a linked region in ableton live

Click to enlarge

Normally when you click the little “e” in the bottom left of the clip window, you are taken to the clip envelopes page. This is really neat, because rather than deal with all the envelopes (read: all the automation) in the arrangement view, this can set up automation in the session view. It also helps when we want a repeating and looping modulation on a clip.

In the image above I have a simple kick drum pattern set up. Generally on the bass track I would set up volume automation to simulate the effect of a side chain compressor with a few advantages.

First, it takes up zero cpu.

If you think about that, you could have dozens of audio clips playing with all sorts of crazy modulation playing LIVE. Zero fear of a plugin locking up a live show or any of that junk. All you would have is a simple volume automation on a white noise clip to make it pulse to the beat. Actually, don’t do that, I’m going to do that! :P

Second, you only have to draw it once per clip, only one curve! See image below for an unlinked region loop

an unlinked region loop in ableton live

Click to enlarge!

If you “unlink” the region/loop button, and drag the loop brace to the first perfect loop you will notice it replaying the automation curve you drew once, on top of every consecutive beat. I hope I’ve explained this clearly and hopefully it helps someone save some time! I bet a video capture tutorial would have been more clear.

Edited: June 15th, 2010

Little Boots – Earthquake Remix: breakdown and some issues

Last fall the British pop singer known as Little Boots held a remix competition for her song “Earthquake.” I was very excited to jump into this project for practice but I immediately ran into some problems. You can grab the Earthquake stems here.

My first problem stemmed (pardon the pun) from the choice of files that were provided. Unfortunately the vocals arrived as one giant stem reducing the possibilities to remix the incredible harmonies within the vocal track.

I tried to work around this limitation by using Melodyne, the vocal tuning software. This would have allowed me to make different melodies out of the single stem. Unfortunately my version of Melodyne does not have Direct Note Access. The polyphonic chorus block really confuses the software’s automatic pitch detection. I decided to leave the vocal alone for now, I really liked the results of my work in Melodyne, but since it wouldn’t work during the chorus and other parts of the song I felt this would leave the song sounding bad.

View of Logic Arrangement showing drifting metronome timing

The source of my Problems, Drifting metronome!

My other problem was very spooky until I resolved its source. My metronome was staying in time for the first few minutes of the song, but very quickly it started to totally drift off from the song. I eventually discovered that the song changed bpm from 125 to 125.5 across the second verse (right screenshot). Tracking down simple problem probably consumed over 4 separate 1 hour sessions at The Lab. Luckily I now have a solution and know what to watch out for. Maybe next time I will only waste two hours on something like this!

After the song begins the speed starts to speed up to a point that I estimated by zooming in on the grid and looking at where the drum samples started to drift from alignment. The BPM probably returns to an absolute value by the end of the song, but when I placed that bpm marker near the end I was just trying to figure out if it slows down for just one verse or the entire song. The clock fit so well through that quick attempt that I left it in place, even though its not at the end of the song.

These stems are also missing an introductory sound that takes up about 2 bars at the beginning of the original mix. The bass and synth stems are also made up of several layers of instruments and effects, just like the vocal stem. This informed the next few choices I made with the remix. I talked about stems in my last Tutorial/walkthrough, so my next goal became simple. I set out to replicate all the synth sounds and bass sounds from scratch, starting with the drums. My goal first would be to make a cover of the song so I would be able to control all of the sounds and also to help me learn mixing better.

Logic Screenshot of audio waveforms representing the drums

Early screenshot of the drum waveforms as I was arranging them in time

The Drums
The drum loop has a basic bare section that I used to make a loop from a section where it played on its own. The rest of the cymbal, snare, clap and reverb effects (a common production effect to make a drum hit fade in) were re synthesized by me into an early audio arrangement as seen in the photo on the left. I used the plugin Adictive Drums from XLN Audio because it sounds so much like real percussion. I have not found a better sounding way to replicate the sound of a drummer inside your computer. After I figured out the permanent timings of the drum parts I made custom loops out of the 8 bar segments for each drum sound so that I could arrange and re arrange the parts with ease later.

Logic arrangement of song

Final Arrangement of Original song with my MIDI parts

I also often colour code my tracks as I go because it makes it easy to arrange the parts later. For this project I made all the drums red, the bass orange, the vocals blue and the synth yellow. At this point I have almost completed my “cover” of the original. I have recreated the drums, bass and synth parts, but I’m still not happy with the way the bass part is mixed together. This is why I have left it as MIDI rather than bouncing it down to audio.

I need focus on this part the next time I work on this project and it is likely that I have set the compressor too strong; this often throws the bass sound out of balance, as does tight EQ filters (narrow frequency bands are terrible for sine waves or pure bass). Since the bass is still in MIDI I have absolute freedom to change the sound around, or even make a brand new sound that is played on another synth. With the stem file I would have only been able to re-arrange the timing or placement of notes, but this would not be very practical.

I have recorded some MIDI parts from Logic as audio on track 11 “Ableton In.” You can find out more about how I did this in the ReWire tutorial that I made earlier this month. Check it out if you want to find out how simple it is to use these two programs together.

Next Steps:
I’m going to hold off on this project until I get my hands on the newest version of Melodyne. I had a lot of early ideas that involved re-tuning some of the vocal parts, but this option was limited to only some sections of the vocal. Parts that were mixed with a harmony sound terrible with this technique since my older version of Melodyne is not able to detect the polyphonic audio (like chords). Also high on my list of things to change would be balancing the sound of the bass.

At that point I plan to make a different bass line and drum part. I really like when a remix is able to retain most of the original tracks sound but transfer it to a different genre. With any luck I will be able to apply this concept to Earthquake over the summer months, stay tuned!

Edited: April 10th, 2010

How to use ReWire to record from Ableton Live into Logic Pro

By Alex Massaad

I just finished making a tutorial video that teaches how to use Ableton Live and its plugins as an instrument within Apple‘s Logic Pro 9. This is acomplished using the ReWire protocol (link to wikipedia description) to stream audio and timing information between the two programs.

Make sure to watch the video fullscreen and also make sure you are playing it in HD if your machine is capable.

Edited: April 10th, 2010

Vibrasphere Remix Breakdown

By Alex Massaad

A few weeks ago I made a remix of a song by a band that I’ve been a really big fan of for a couple years, Vibrasphere. You can check out the link above to get caught up with the song I’m about to describe and break down.

In this post I’m going to explain how I put together this arrangement, as well as some details on how I’m configuring Ableton Live to play around with the samples before I get to the arrangement stage.

I save a lot of time by playing around with musical ideas in the Session View before commiting myself down to an arragement. After I create this arrangement I usually don’t need to spend more than an hour or two making automation changes and other mixing since I’ve been able to organize so much ahead of time.

If you haven’t heard the original song, you should check out this YouTube video of Wasteland:

Stems vs. Individual Samples:
All of the remix parts that I used can be purchased at the Vibrasphere music store for $6.80 US. I bought a whole pack of them because I think this band is really great! The samples are really well sliced, unlike some remix packs that I have bought. Generally what producers provide is a “stem” of all or some of the tracks but Vibrasphere has provided all the samples in their original form. In cases where effects have been applied, they have provided both a wet (effected) and dry version of the sound. For those of you not familiar with what a stem is I have provided a definition from Sound on Sound below. You can always find a handy list of technical definitions at the Sound on Sound Glossary.

STEMS: When mixing complex audio material it is often useful to divide the tracks into related sections and mix those sections separately before combining the whole. In mixing film soundtracks, the material would often be grouped as a dialogue stem, a music stem, an effects stem and so on. Each stem might be mono, stereo or multichannel, as appropriate to the situation. In music mixing, stems might be used for the rhythm section, backline instruments, frontline instruments, backing vocals, lead vocals and effects — or any other combination that suited the particular project.

The main disadvantage with stems is low versatility. If there are multiple layers that make up a synth part and they are mixed down into a single stem there is no way to separate these parts for editing later on. Also, I often notice that producers mix effects, such as reverb and delay, with stems making one entire drum or vocal track. This limits your creative options unless you recreate and re-synthesize the sound from scratch. With this project I was able to re-synthesize the individual vocal samples which allows much more freedom compared to working with a single vocal stem.

ableton layout

This is the mixer layout I used in Ableton.

Session View and saving time:
Recently I began working with a standard arrangement that I borrowed from JazzMutant. While I don’t own any of their products (Lemur or Dexter) I was interested to see what their Max4Live code looked like since I was interested in an OSC project a while back. It wasn’t very useful from that standpoint since the code was impossible for me to decipher, but I did get an fantastic layout for most “electronic” based songs that I have begun using to layout ideas in a playable format.

This basic layout has tracks for the following drum sounds: Kick, Clap, Hats, and additional Perc. There is a track for bass and four melody tracks that can play any of the synth sounds that I might want to play. I also have a “steam” channel that is always sending some of its signal to sends A & B, a reverb and delay. This steam track provides a broadband hiss (like . . . steam) that I can use at any point to provide a transition sound. This is such a great component of the set that I often use it when DJing with Live since it provides a nice sound and it is very light on the CPU (but big on the dance floor!).

session view

Session View

I have begun to make use of Scenes within Live so that I have a playable version of the song. This makes adding compatible parts really simple since I can just record the changes in the Session view and work with new sounds until something clicks. Check out the photo to see what the Session view looked like with my samples loaded in.

Ableton Live menu "slice to MIDI" close-up

Using the Slice to New MIDI Track command to chop up the vocal

Vocal Sample as point of interest:
I really wanted to work with the vocal sample, and usually to do this I would load up the sample in another audio application and start applying effects and edits. This time, rather than destructively edit the original sample, I loaded the sample into the Sampler instrument in Live so that I could re-edit the pattern using MIDI. This is easy to do with the “Slice to MIDI” operation that you can apply to any audio clip. Using the 16th note preset it automatically creates 16 slices for every bar. You can then individually manipulate the MIDI notes to re-arrange the playback. I also applied some distortion and EQ effects on certain slices. This is what provides the variation from the original vocal theme.

I would love to hear your comments, thanks for reading!

Edited: April 10th, 2010